, Palamas Stergios
The course examines contemporary methods and technologies for the digital representation, documentation, presentation, and preservation of tourism and cultural assets. It covers technologies related to two-dimensional and three-dimensional graphics, virtual worlds, virtual, augmented, and mixed reality, as well as storytelling, immersive technologies, and entertainment software. It focuses on the creation of virtual tours and interactive applications for tourist sites, museum objects, archaeological sites, buildings, and monuments. At the same time, it addresses issues related to digital repositories, the quality of cultural content websites, as well as practices of digitization and long-term preservation of cultural heritage.
Course Objectives
The aim of the course is to familiarize students with the fundamental concepts, methods, and technologies related to the digital representation, documentation, presentation, and preservation of tourism and cultural assets. It seeks to develop an understanding of the capabilities offered by two-dimensional and three-dimensional graphics, virtual worlds, virtual, augmented, and mixed reality, as well as storytelling and immersive technologies, for the development of innovative applications in the fields of culture and tourism. At the same time, the course aims to cultivate skills for evaluating the quality of digital cultural content and to promote understanding of the principles of digitization, organization, and long-term preservation of cultural heritage.
Learning Outcomes
Upon successful completion of the course, students will be able to:
Greek Bibliography
Cultural Heritage and New Technologies, edited by Nikolaos Zacharias, Papazisis Publications, 2022
Documentation and Promotion of Culture, edited by Efstratios Stylianidis & Stella Sylaio, Tziolas Publications, 2023
Emerging Technologies and Cultural Heritage, edited by Alexandra Bounia & Despoina Katapoti, Alexandria Publications, 2021
Foreign Bibliography
Kenderdine, S., & Shaw, J. (2015). Museums and Digital Culture: New Perspectives and Research. Springer.
Cameron, F., & Kenderdine, S. (eds.) (2007). Theorizing Digital Cultural Heritage: A Critical Discourse. MIT Press.
Bearman, D., & Trant, J. (1998). Metadata for the Digital Library: Building an International Network of Resources. OCLC.
Silberschatz, A., Korth, H. F., & Sudarshan, S. (2019). Database System Concepts. McGraw-Hill Education.
Remondino, F., & Campana, S. (eds.) (2014). 3D Recording and Modelling in Archaeology and Cultural Heritage. BAR International.
Bekele, M. K., & Champion, E. (2019). 3D Heritage: Research, Documentation, and Applications. Springer.
The course is delivered entirely online, with the exception of one lecture conducted in person, dedicated to the demonstration of relevant technological equipment.
The educational process combines synchronous online lectures with a strong laboratory and applied orientation, focusing on students’ practical familiarization with digitization techniques, methods of digital representation, and specialized software tools. Course material is systematically provided through the e-class platform and includes notes, presentations, examples, and supporting multimedia content.
In addition, selected lectures are recorded and made available to students as reference material for revision and further study. The course also includes guest lectures delivered by experts with specialized knowledge and experience in the subject areas, strengthening the link between theory and contemporary research and professional practices.
The educational material is systematically provided through the e-class platform and includes notes, presentations, examples, and supporting multimedia content.
At the same time, selected lectures are recorded and offered to students as reference material for revision and further study.
During the in-person session, a demonstration of cutting-edge xR technological equipment and corresponding applications in tourism and culture is conducted.
Course assessment is carried out through the development of a comprehensive Project, which integratively covers all the thematic units presented during the course. The Project requires students to practically apply the technologies, methodologies, and tools introduced, drawing on knowledge related to digital representation, documentation, digitization, and the development of interactive applications for tourism and cultural assets. Through this process, both the understanding of the theoretical framework and the ability for practical implementation, synthesis, and documentation of a complete digital project are evaluated. The final assessment is completed with the presentation of the Project during the course examination, where students present their methodological approach, the tools they used, the results of their work, and how they integrated the individual thematic components of the course.